felixultimate’s “How to Train Hex / Flex” Series

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The drills and exercises laid out in these videos are useful for developing a number of skills and techniques applicable to all ultimate games, with a particular focus on the spacing, movements, and techniques suited to Hexagon Offence and Flexagon Defence.

Covid-19 update: The drills below are rated from A-C on the UKU’s Outline of Phased Return to Play. During high risk of virus transmission, queues in drills, stacks in games, and 1-to-1 marking should be avoided where possible. See the UKU Outline of Phased Return to Play for more details, and felixultimate’s Covid-19 Safe Training & Play Ideas. The felixultimate drills below maintain 2m distance between players, except where noted. The Hex and Flex strategies encourage spacing between players as a principle, which opens up many more opportunities for distanced drills, exercises, and safer play in games. Adhere to your local guidance to keep you and the people around you safe above all else.


Hex Puzzle Drill

  • UKU Phase B (no defence)
  • 5-7 players
  • Field Awareness
  • Communication
  • Decision Making
  • Creating & Using Space
  • Initiating & Sustaining Flow
Initiating flow from static, sustaining flow whilst in good shape, creating and using space as you see it appear, decision making, communication… The Hex Puzzle drill is unique as it trains all these elements which are important in Hex, and all at the same time. It is notoriously challenging to do well, despite the lack of defenders – all 5-7 players must stay engaged and alert in order to maintain the tempo & rhythm of the offence. An essential tool for a team to get better at Hex quickly, introducing many elements which are not seen in other drills. Watch video.

Hex Sprint Pattern

  • UKU Phase B (no defence)
  • 1-5 players
  • Fitness Exercise
  • Realistic, Believable Fakes
  • Agility, Speed, Stamina
  • Thrower / Catcher Synchronisation
Perfect for solo and socially distanced training, the Hex Sprint Pattern focuses on an individual’s speed, agility, and stamina. Referred to by some experienced Hex players as the drill they have done the most over the years, and some of the faster players’ favourite drill, it can be done individually or in groups of 2-5. With other players involved, this simple drill also trains synchronization between a thrower and catcher in a variety of short-quick-pass situations, an individual’s throw’n’go technique, and one long throw/sprint/catch per rep. Watch video.

Hex Huck Drill

  • UKU Phase C (or phase B if force removed/modified)
  • 6-15 players
  • Timing Cuts
  • Long Throwing
  • Adaptability
  • Decision Making
Cutting and throwing deep from the type of movement / patterns seen in Hex – different to those seen in conventional stack offence. Good throwers can train their hucks, weaker throwers can train their shorter flow passes – the Hex Huck Drill provides multiple options with each rep, always including a deep, and challenges 5+ players to adjust their spacing, timing, and decision making on-the-fly in order to maintain flow. This drill can be adjusted to emulate certain patterns, such as Japan-style crossfield hucks, dump-swing-continue reps, and more. Watch video.

Dribble Slalom Drill + Throw’n’Go Technique

  • UKU Phase B (no defence)
  • 3-5 players
  • Throw’n’Go Technique
  • Dribbling Technique
  • Pop Passes
Throw’n’go technique is a key element of good Hex, and is trained directly with the Dribble Slalom drill. 3-5 players take turns to accelerate out of their throws and decelerate into their catches, give-go, and perform basic dribbling by changing direction when the disc is in their hands. The drill can be made competitive between groups, and there is plenty of scope for expansion and variations with similar types of throw’n’go drills using the principles at play. In this video Felix also talks through avoiding travelling & travel calls with specific throw’n’go technique tips, and plays an excerpt from a live stream where he talks to Bryan Jones about ways to practice give-go moves. Watch video.

Give-Go Swill Drill

  • UKU Phase C (1x 1v1 mark)
  • 6-8 players
  • Give-Go & Dribbling Technique
  • Misdirection
  • Pop Passes
  • 50-50 Swill Catching
The give-go-swill drill trains give-go and dribbling technique, along with misdirection, balance, and using flow and tempo to attack. Players should find that it is more effective to advance the disc through give-go moves – including moves away from the end target – than it is to directly break the force from static. Players also learn to communicate clearly (through gesticulation) with the static players about when/where they want the disc thrown back to them. Watch video.

Whiteboard: Countering Split & Side Stacks

  • UKU Phase A (online)
  • Defence Theory
  • Surrounding Stacks
  • Poaching
Split Stacks and Side Stacks create large spaces on the field for the offence. They can be countered by the defence through surrounding, or a combination of unbalanced bracketing and sustained poaching, as Felix sketches out in this whiteboard session. Watch video.

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