Hexagon Offence v2.2

v 2.2 – 15th March 2016
Concept first published 1st Jan 2013
Also available in French / en Français (v2.1)

Hex Offence combines Total Football’s freedom of movement with Spain’s tiki-taka quick passing style of play, and applies it to the Ultimate field.

Hex can be explained through four simple principles:

1. Always take the open pass
2. Fake to any option you cannot throw to
3. Use space as you see it developing
4. Maintain the shape

Abiding by these principles creates a fast-moving, flow-based offence which doesn’t give the defence a chance to set, maximises the offensive options available, and constantly changes the angles of attack.

1. Always take the open pass

  • Regardless of field position or yardage – if the open pass is behind you, take it. Don’t wait to see if there’s another open pass which can gain you yards, simply take the open pass you are aware of at that point in time.
  • Regardless of stall count – if you have an open pass on stall 1, don’t hold onto the disc to see if anything else will present itself later in the stall, simply take the open pass as soon as you see it.
  • Face infield – by facing towards the centre of the shape, you are able to see open passes develop anywhere on the field at any time.
  • Initiate & maintain flow – two quick passes can be enough to initiate flow, and once flowing, sustain it for as long as possible by continuing to take the open passes.

2. Fake to any option you cannot throw to
Faking should always be realistic and purposeful. There are three main purposes for faking, in order of importance:
a) To move downfield defenders around – if you have seen a potential option, then the good defenders on the field will also have seen it, so a realistic fake will get them committing to cover this option, and open up other options for the offence elsewhere on the field.
b) To communicate with your team – when you fake to a potential throwing option, you communicate to that player that you have recognised the option they are providing, but that you are not going to throw it for whatever reason. This serves as a prompt for them to provide an option elsewhere on the field. The rest of your team are also party to this communication, and should respond appropriately. An effect of a good purposeful fake is that the team are brought onto the same page, into sync, and are then able to establish a rhythm to their offence and control the tempo.
c) To move your mark – useful to make a particular throw easier, and often considered the primary reason for faking, sometimes fakes for this purpose are not aimed at viable options and thus can cause miscommunication and disconnection between the thrower and their team mates. When there are enough offensive options available, faking solely for this purpose is no longer productive.

3. Use space as you see it developing
As space opens on the field, make use of it by moving into it. The shape (below) acts as a map of the potential space on the field relative to where the disc is at any point.
See space developing early by having your head up and being aware of the positioning of your team mates and the defenders whenever possible.
Create space for each other by making movements, even when closely covered.
Take what your defender gives you, or make them give you something you want.

4. Maintain the shape
The shape (a hexagon) stays the same regardless of the location of the disc – rotating as it nears the sideline in order to keep all players inside the playing field & away from the sideline, as illustrated here. The shape cannot and need not always be perfect during a point, but all players should make efforts and work as a team to maintain the shape when they can, especially if they are not involved in the immediate play.

  • Stay connected – when in good shape, each player is connected to (within 8-12 yards of) three team mates. The distance between any two players in the shape is guided by the team’s average throwing ability, or wind conditions – it should be a comfortable pass if the player moves towards the thrower as quickly as possible, or if they move away from the thrower as quickly as possible (a long pass). The three players connected to the thrower occupy the centre of the comfortable distances the thrower can pass, and keep the same distance away from each other.
  • Make triangles – the shape consists of six equilateral triangles, so if players focus locally on maintaining these triangles, the hexagon shape forms naturally.
  • Keep equidistant – locally, ensure the triangles are equilateral. These equal distances make it much easier to ensure everyone is connected, and to establish rhythm and tempo control as an offence, as well as setting a standard for pass-length that players can become familiar and comfortable with.
  • Avoid the narrow channel – when moving up past a player with the disc, take the path on the wider side of the field – avoid the space between the thrower and the sideline.
  • Don’t surround the disc – against person-to-person marking, surrounding the disc (i.e. having the thrower in the centre of the shape, or having a ‘reset’ on the opposite side of the disc to ‘cutters’) will often lead to turnovers and should be avoided. Against zonal defence, surrounding the disc can be beneficial.

Theoretical movement – without defenders, the most efficient way to advance the disc down the field whilst maintaining shape would be to pass the disc down the sideline whilst the hex rotates like a wheel rolling down the line – as illustrated in this animation.
In practice, defenders prevent the most efficient offensive movement, and so although globally the structure effectively rotates as it moves down the sideline, not all local situations will reflect this rotation directly.
When the disc is passed forwards through the middle, players behind and lateral with the disc must push up to avoid surrounding the disc (whilst avoiding the narrow channel), as illustrated in this animation and this animation.

“Hexagon” technically refers to the shape used in this offence, which can be considered as separate to the principles and style of play this article lays out. For simplicity, I am combining both the shape and the style in this article and under the name Hexagon Offence, as no other offences currently exist which use the Hex shape (though the positions in Frank Huguenard’s Motion Offence result in a similar shape). If plenty more Hex-based offences spring up over time then this combined shape & style may be renamed to something containing my name, such as Shardlow Offence, Felix O, etc.

Scoring in all Ultimate usually happens in one of two ways: (1) from a deep throw, or (2) from flow towards the end zone. When the disc is around the area of the brick mark, the deep throw is a significant threat, so defenders must not allow the offence players to streak free towards the zone. This allows the offence more chances to be free coming back towards the disc, for shorter passes which can be used to initiate flow. Hardly any turnovers happen when the disc is thrown from near the brick mark.
As the disc gets closer to the end zone, the deep throw is no longer a threat, so the defence can apply more pressure to shorter passes. When flow stops outside the end zone, the odds of the offence scoring decreases significantly.
When in this situation, it is still relatively easy for the offence to initiate flow – if they are moving away from the end zone. The offence should coordinate flowing away from the zone – towards the brick mark – whilst vacating all players from the end zone (staying connected), as this will quickly open up the deep throw again as an immediate scoring option, and put them in a good position to direct their flow back towards the end zone.
The ideal distance to which you should flow away from the end zone depends on the players on your team – far enough so that all defenders are out of the end zone, but not so far that your players cannot reach the end zone with a long throw.

Training Hex Offence with your team – contains some diagrams & descriptions of drills, and tips on how to introduce the offence to your team.
Mex Offence v2.1 – an older version of this doc – more verbose.
Full game footage of Hexagon Offence being played is available at pushpass.co.uk – see any of Brighton City’s games from UKU Nationals 2012/13/14, XEUCF 2013, EUCF 2014, or any Sussex Mohawks 1 or Brighton Panthers games from Uni Regionals 2014. For clips of Hexagon Offence see the Hexagon Ultimate YouTube channel – here are some samples from the channel of Hex in action, taken in 2013.

NB: The play in these videos is by no means a perfect display of Hex, and in the football ones I did get a bit overzealous on drawing triangles over the pitch…

Full drone cam footage of GB U23X v GB Mixed 2015

Leave a Reply