Advanced Flex Part III: The Stall 3 Game-Changer

(c) Felix Shardlow v.0.1 12th June 2016
Last update: v0.2 – 26th June 2018

Also available in French / en Français

For the first 3 seconds of the stall, the offence is looking for flow or continuation options. If the offence is playing well, these options are hard to prevent – nearby defenders should make efforts to contain the offence and prevent flow (or predict it and get a block), whilst other defenders not connected to the play should focus on establishing good positioning. If flow is halted and the stall count hits 3 seconds, the offence will look for a secondary, or reset option. At this point, the defence should already be working as a team to pressure these next options – using switches and sandwiches to ensure every player is marked with good positioning when the thrower looks up after 3 seconds.

With flow halted, if the PoNY defenders used a switch or a sandwich then the clear cutting option would have been denied, and the reset would have been marked quickly.
 

After stall 6, the offence will look for their reset or backup options, like a hammer, a break, or a yard-losing pass. All defenders should be minimising separation, or be sandwiching any offensive players who are near to each other – working together to be tight enough to all offensive players to apply pressure to the break/overhead/yard-loser that will be considered at stall 6. Reaching stall 6 doesn’t happen all the time, so the defence can afford to put in extra effort when it does.

Flow is stopped, the thrower looks at their reset at stall 3, they are marked out, so further options are looked at at stall 6. If the defence positioned themselves effectively as a team, the thrower would likely be left with no easy option.
 

If the defenders are all conscious of when the stall count reaches 3 seconds during a point, they can focus their efforts in a coordinated way – using teamwork to attempt to punish the slight offensive error of flow having stopped. By all being on the same page with regard to when / where they should be expending effort, the defence can save energy for the moments when getting interceptions are most likely, and then focus their efforts to generate a block as a team.

Defenders are positioned well and heads-up to switching to limit options. Tightening up late in the stall reduces the chance of flow being re-started after the disc is passed (sustainable defence). The defender with yellow shorts realises their poor positioning too late.
 

The Force

The force should be ‘loose-tight-loose’ over the 10 seconds of the count – for stalls 1-3, the force should be loose and containing – ready to switch to prevent a give-go or up-line cut, and also preventing a ‘killer’ break throw or penetration move.
Stalls 4, 5 and 6 are when the force should be tight and aggressive – stopping the first ‘alternate look’ from the thrower, and applying pressure.
Stalls 7, 8 and 9 are when the force should loosen up a little again – preventing a ‘killer’ break throw and not allowing the thrower to draw a foul to reset the count.
Downfield, defenders should play tight-smart-tight against cutters – they should aim to be tight to their mark when the disc is caught (stall 0), then, if flow is halted, they should be smart and look for sandwiches / switches on stalls 3, 4 and 5, and if the disc still isn’t passed then they should make sure they are tight again at the end of the stall count when the thrower will be looking for the offensive player with the most separation to create an option.

Part III of an ongoing series:
Flexagon Defence
Advanced Flex Part I: Counter-Strategies
Advanced Flex Part II: Communication
Advanced Flex Part III: The Stall 3 Game-Changer

Source video of NexGen-Pony gifs:
https://www.youtube.com/watch?v=GVQ4l3zh73s